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Worth a thousand words : using graphic novels to teach visual and verbal literacy  Cover Image Book Book

Worth a thousand words : using graphic novels to teach visual and verbal literacy

Jaffe, Meryl (author.). Hurwich, Talia, (author.).

Record details

  • ISBN: 9781119394327
  • ISBN: 1119394325
  • Physical Description: print
    xii, 163 pages ; 24 cm
  • Edition: First edition.
  • Publisher: San Francisco, CA : Jossey-Bass, A Wiley Brand, [2019]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Machine generated contents note: 1. Graphic Novels: Fears and Facts -- Fears -- Facts -- How and Where to Find Graphic Novels -- Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula -- 2. Why Use Graphic Novels? Why Now? -- Graphic Novels Improve and Enhance Teaching Methods -- Graphic Novels Motivate All Kinds of Readers and Learners -- Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them -- References -- 3. Foundational Skills in Graphic Novels, Part 1: Reading Pictures -- Visual Literacy: Teaching How to Critically Read an Image -- This Assessment: Understanding What to Expect Developmentally -- Teaching Visual Literacy Skills to Your Students -- Moving On -- 4. Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels -- Anatomy of a Graphic Novel: Panels -- Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons -- Gutters -- Putting This All Together and Taking a Page for a Spin -- Taking These Basics Further -- 5. Motivation -- Getting to Know Your Students -- Are Your Students Comfortable Taking Risks? -- Are Your Students Artistic? -- Leveraging Collaboration and Group Work -- Leveraging Student Affinities -- 6. Using Graphic Novels to Teach Reading -- Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum -- Using Graphic Novels for Reading Instruction -- Graphic Novels and Literary Devices -- Graphic Novels and Character Development -- 7. Graphic Novels and the Writing Process -- Using Graphic Novels to Teach Writing Prose Fiction -- Using Graphic Novels to Teach Writing Prose Nonfiction -- Writing Graphic Novels -- 8. Graphic Novels and Content-Area Curriculum -- Reasons for Using Graphic Novels in Your Math Classroom -- Reasons for Using Graphic Novels in Your Social Studies Classroom -- Reasons for Using Graphic Novels in Your Science Classroom -- 9. Final Words -- Where We've Come From -- Where We're Heading -- Where We May Continue Together -- For Making Comics and Graphic Novels -- For Creating Storyboards -- Additional Links and Resources.
Subject: Graphic novels in education
Visual literacy -- Study and teaching

Available copies

  • 1 of 1 copy available at Decoda Literacy Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Decoda Literacy Library 371.33 J34 2019 (Text) 35410000060749 General Collection Volume hold Available -

Notes of Thanks vii
Preface ix
About the Authors xi
1 Graphic Novels: Fears and Facts
1(10)
Fears
1(3)
Facts
4(4)
How and Where to Find Graphic Novels
8(1)
Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula
9(2)
2 Why Use Graphic Novels? Why Now?
11(14)
Graphic Novels Improve and Enhance Teaching Methods
11(6)
Graphic Novels Motivate All Kinds of Readers and Learners
17(2)
Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them
19(2)
References
21(4)
3 Foundational Skills in Graphic Novels, Part 1: Reading Pictures
25(14)
Visual Literacy: Teaching How to Critically Read an Image
26(5)
This Assessment: Understanding What to Expect Developmentally
31(2)
Teaching Visual Literacy Skills to Your Students
33(4)
Moving On
37(2)
4 Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels
39(20)
The Anatomy of a Graphic Novel: Panels
41(4)
The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons
45(4)
Gutters
49(2)
Putting This All Together and Taking a Page for a Spin
51(5)
Taking These Basics Further
56(3)
5 Motivation
59(16)
Getting to Know Your Students
59(1)
Are Your Students Comfortable Taking Risks?
60(5)
Are Your Students Artistic?
65(5)
Leveraging Collaboration and Group Work
70(1)
Leveraging Student Affinities
71(4)
6 Using Graphic Novels to Teach Reading
75(32)
Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum
75(7)
Using Graphic Novels for Reading Instruction
82(14)
Graphic Novels and Literary Devices
96(6)
Graphic Novels and Character Development
102(5)
7 Graphic Novels and the Writing Process
107(24)
Using Graphic Novels to Teach Writing Prose Fiction
108(6)
Using Graphic Novels to Teach Writing Prose Nonfiction
114(10)
Writing Graphic Novels
124(7)
8 Graphic Novels and Content-Area Curriculum
131(20)
Reasons for Using Graphic Novels in Your Math Classroom
131(7)
Reasons for Using Graphic Novels in Your Social Studies Classroom
138(6)
Reasons for Using Graphic Novels in Your Science Classroom
144(7)
9 Final Words
151(2)
Where We've Come From
151(1)
Where We're Heading
151(1)
Where We May Continue Together
152(3)
Appendix A Guidelines and Resources to Support Your Reading and Graphic Novel Choices 153(2)
Appendix B Resources for Creating and Using Graphic Novels in Your Classroom 155(2)
For Making Comics and Graphic Novels
155(1)
For Creating Storyboards
156(1)
Additional Links and Resources
156(1)
Index 157

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