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Worth a thousand words : using graphic novels to teach visual and verbal literacy  Cover Image Book Book

Worth a thousand words : using graphic novels to teach visual and verbal literacy

Jaffe, Meryl (author.). Hurwich, Talia, (author.).

Record details

  • ISBN: 9781119394327
  • ISBN: 1119394325
  • Physical Description: print
    xii, 163 pages ; 24 cm
  • Edition: First edition.
  • Publisher: San Francisco, CA : Jossey-Bass, A Wiley Brand, [2019]

Content descriptions

Bibliography, etc. Note: Includes bibliographical references and index.
Formatted Contents Note: Machine generated contents note: 1. Graphic Novels: Fears and Facts -- Fears -- Facts -- How and Where to Find Graphic Novels -- Moving Forward: Using this Book to Help You Read and Integrate Graphic Novels into Your Curricula -- 2. Why Use Graphic Novels? Why Now? -- Graphic Novels Improve and Enhance Teaching Methods -- Graphic Novels Motivate All Kinds of Readers and Learners -- Responding to the Naysayers: The Complex History of Graphic Novels and Why Now Is the Time to Use Them -- References -- 3. Foundational Skills in Graphic Novels, Part 1: Reading Pictures -- Visual Literacy: Teaching How to Critically Read an Image -- This Assessment: Understanding What to Expect Developmentally -- Teaching Visual Literacy Skills to Your Students -- Moving On -- 4. Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels -- Anatomy of a Graphic Novel: Panels -- Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons -- Gutters -- Putting This All Together and Taking a Page for a Spin -- Taking These Basics Further -- 5. Motivation -- Getting to Know Your Students -- Are Your Students Comfortable Taking Risks? -- Are Your Students Artistic? -- Leveraging Collaboration and Group Work -- Leveraging Student Affinities -- 6. Using Graphic Novels to Teach Reading -- Addressing the Challenges of Integrating Graphic Novels into Your Reading Curriculum -- Using Graphic Novels for Reading Instruction -- Graphic Novels and Literary Devices -- Graphic Novels and Character Development -- 7. Graphic Novels and the Writing Process -- Using Graphic Novels to Teach Writing Prose Fiction -- Using Graphic Novels to Teach Writing Prose Nonfiction -- Writing Graphic Novels -- 8. Graphic Novels and Content-Area Curriculum -- Reasons for Using Graphic Novels in Your Math Classroom -- Reasons for Using Graphic Novels in Your Social Studies Classroom -- Reasons for Using Graphic Novels in Your Science Classroom -- 9. Final Words -- Where We've Come From -- Where We're Heading -- Where We May Continue Together -- For Making Comics and Graphic Novels -- For Creating Storyboards -- Additional Links and Resources.
Subject: Graphic novels in education
Visual literacy -- Study and teaching

Available copies

  • 1 of 1 copy available at Decoda Literacy Library.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Decoda Literacy Library 371.33 J34 2019 (Text) 35410000060749 General Collection Volume hold Available -

  • School Library Journal Reviews : SLJ Reviews 2019 May

    Mother-daughter duo Jaffe (an author and instructor at the Johns Hopkins University Center for Talented Youth) and Hurwich (a doctoral candidate at New York University) combine scholarly forces in this celebration of graphic novels and their curricular potential. The authors devote the first chapter to assuaging fears and backing up an early defense of the medium by highlighting specific Common Core State Standards. Jaffe and Hurwich cite research that shows how graphic novels aid in comprehension, memory, language usage, sequencing, and reading motivation. Two major chapters cover foundational skills in graphic novels—both what should be taught and what educators should know. The rest of the text offers specific strategies for connecting graphic novels to subjects such as reading, writing, mathematics, social studies, and science. The authors are keenly aware of their audience—namely, those who still feel some discomfort reading or teaching graphic novels. Nonetheless, even those with a solid foundation in the medium will draw inspiration from the collection of 20-plus lesson plans interspersed throughout the nine chapters. By turns academic and conversational, the work is inviting. Excerpts from popular graphic novels greatly enhance the research by providing concrete connections to the canon. Additional content on Jaffe's website includes an extensive bibliography of recommended graphic novels. VERDICT A solid choice for librarians and educators who still need that extra push to jump on the graphic novels bandwagon.—Alec Chunn, Eugene Public Library, OR

    Copyright 2019 School Library Journal.
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