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What video games have to teach us about learning and literacy  Cover Image Book Book

What video games have to teach us about learning and literacy

Gee, James Paul. (Author).

Summary: Describes 36 principles of learning found in good video games. Also uses the discussion of video games to introduce work on situated cognition, New Literacy Studies, and connectionism (pattern recognition).

Record details

  • ISBN: 9781403984531 (pbk.)
  • ISBN: 1403984530 (pbk.)
  • Physical Description: print
    249 p. ; 24 cm.
  • Edition: Rev. and updated ed.
  • Publisher: New York : Palgrave Macmillan, 2007.

Content descriptions

Bibliography, etc. Note: Includes bibliographical references (p. [229]-239) and index.
Formatted Contents Note: Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
Subject: Video games -- Psychological aspects
Computer games -- Psychological aspects
Learning, Psychology of
Visual literacy
Video games and children
Video games
Learning psychology

Available copies

  • 1 of 1 copy available at Decoda Literacy Library.


  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Holdable? Status Due Date
Decoda Literacy Library 794.8 G44 2007 (Text) 35410000040238 General Collection Volume hold Available -

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